Unity, Godot, or my own engine? Why my card games are plain TypeScript" published: false tags: gamedev, reactnative, typescript, showdev

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For a couple of weeks I couldn't decide how to build my card game app: pick a ready-made engine, or write my own code. On one side were real game engines: Unity, Godot, the usual suspects. On the other was. . .

For a couple of weeks I couldn't decide how to build my card game app: pick a ready-made engine, or write my own code. On one side were real game engines: Unity, Godot, the usual suspects. On the othe...(+11352 chars hidden)

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